These look like heavily armoured soldiers and guard fancy loot, and they're hard to take down. You have room for three upgrades but you can unlock more (more 'resonance slots') by either feeding on downed players, in a 'press F to execute' move known as diablerising, or by feeding on special NPCs from the vampire-hunting Entity faction. One might offer a 10 percent cooldown reduction on your powers, another might give you a 10 percent boost in melee damage. What you get depends on the kind of civilian you drink from. Doing so not only replenishes your health, it bestows a game-long upgrade on you. They lurk on the street below and you can, of course, sink your fangs into them and feed on them. This screenshot looks a bit staged to me - it's supplied by Sharkmob - but it's not far off the actual experience.Ĭivilians: I said I'd come back to them. There's the Brujah clan, and it's fightery Brute and Vandal characters there's the Nosferatu clan, and it's sneaky Saboteur and Prowler characters and there's the Toreador clan, and its magic-like Siren and Muse characters. There are six characters at the moment, split into three Vampire: The Masquerade clans. They're satisfying to use and, because there are only three powers per vampire, plus the scan scan, they're all relatively easy to get to grips with and understand. There are things like ground-pounds, traps, bats that scan the area, heals, and bullet shields. The first power usually entails a huge boost to movement, be it from a giant leap, an invisible dash, or a kind of spectral teleport the middle power is passive, which can be something like a health-regen or a partial-vanish while crouching, but there are more and the third power is an active ability, which varies from damage to support. Things like loot, or the whereabouts of a noise (like gunfire), or civilians (I'll come back to them).Įach type of vampire also has special powers. Being a vampire enables you to scrabble up the side of any building simply by holding the spacebar, and to slide along rooftops and leap from them, as well as use your senses to scan the area around you for things of interest. The difference in Bloodhunt comes from your being a vampire. And the playing area in Prague gradually shrinks as a red mist rolls in. You start with no weaponry, so you need to loot it, as well as collect armour and blood packs (health refills), pulling them from the back of police vans, or chests and containers, and sometimes shops, that you find around the city. Exactly how many players can fight together isn't finalised yet. The game goes like this (and 'this' will be quickly familiar to anyone who's played a battle royale game, which at this point is probably everyone?): you queue solo, or in teams of three, for a big fight in the locked-down city of Prague at night. Full release later this year on PC (Steam). Availability: Closed Alpha begins 2nd July.Vampire: The Masquerade - Bloodhunt preview Something entirely in keeping with what you expect from a Vampire: The Masquerade game. And they've made something dark, handsome and atmospheric. It has a studio of around 200 people behind it: a newish Swedish studio called Sharkmob, led by Ubisoft Massive (The Division) veterans. It's a pretty impressive production, actually. I know that sounds strange but I've played it, and it's better than I expected. Except, it's not an RPG like Bloodlines 2, it's a free-to-play battle royale. So there is a big Vampire: The Masquerade video game coming out this year after all.
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